@startuml
sprite $burst [48x48/16] {
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0000000002FFFFFFFFFFFFFFFFFFFFFFFFFFFF2000000000
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000000002FFFFFFFFFBCFFFFFFFFCCFFFFFFFFF200000000
00000000BFFFFFFFD506FFFFFFFF604CFFFFFFFB00000000
00000002FFFFFFD50001FFFFFFFF10005DFFFFFF20000000
00000002FFFFE6000000BFFFFFFB0000006EFFFF20000000
000000008FE6000000006FFFFFF6000000006EF800000000
000000000000000000001FFFFFF100000000000000000000
000000000000000000000CFFFFC000000000000000000000
0000000000000000000007FFFF6000000000000000000000
0000000000000000000002FFFF1000000000000000000000
0000000000000000000000BFFA0000000000000000000000
000000000000000000000006600000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BURST(_alias) ENTITY(rectangle,black,burst,_alias,FA6 BURST)
!define FA6_BURST(_alias, _label) ENTITY(rectangle,black,burst,_label, _alias,FA6 BURST)
!define FA6_BURST(_alias, _label, _shape) ENTITY(_shape,black,burst,_label, _alias,FA6 BURST)
!define FA6_BURST(_alias, _label, _shape, _color) ENTITY(_shape,_color,burst,_label, _alias,FA6 BURST)
skinparam folderBackgroundColor<<FA6 BURST>> White
@enduml